NVIDIA招Physical Design Methodology Engineer
时间:10-02
整理:3721RD
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大家好,我是NVIDIA Physical Design Methodology team的负责人,近期部门扩张,新增了多个社招名额,希望对此方向感兴趣的朋友来信交流
简单描述如下:
Physical Design Methodology Engineer
要求:
- 后端或者EDA PV/AE/AC/RD经验2年以上
- 熟悉后端流程,理解制造工艺
- 对写脚本编程感兴趣,有较多的Tcl/Perl编程经验
职责:
- 负责20/28nm基于ICC/Talus的后端流程的开发
- 提升流程自动化程度
- 为项目提供支持
- 评估EDA工具
更为详细的JD请看后面的英文内容。从工作2年到10年的都可以,具体待遇看个人情况。
目前美国总部要逐渐把后端流程放到海外做了,所以机遇还是不错的。我们不是简单的测试和支持,已经有完全独立负责的重要模块了。
有任何问题,欢迎来信交流 madi@nvidia.com
JD:
SR. PHYSICAL DESIGN METHODOLOGY ENGINEER
RESPONSIBILITIES:
- Responsible for the development of thephysical design methodologies and flow automation for large and high speedsemicustom chips using deep submicron processes. This includes evaluating andhelping improve third party tools, developing internal tools and solutions, andsupporting the physical design implementation team.
MINIMUM REQUIREMENTS:
- BSEE or BSCS
- 3+ years of experience in large VLSI physicaldesign implementation and automation and methodology.
- Strong experience in programming of one of thefollowing area: C/C++, Perl, Python.
- Prior experience in timing closure, CTS, powerdistribution and analysis, power efficiency, RC extraction and correlation,xtalk analysis, signal EM,
place and route, DRC/LVSand tapeout issues.
- Working knowledge of deep sub-micronissues.
- Should be a power user of P&R and timinganalysis CAD tools from Magma (Blast, Talus), Synopsys(ICC/DC/PT/STAR-RC/Astro/PC), Cadence (SOCE),Mentor Graphics(Pinnacle/Olympus) or Atoptech.
- Proficiency using Perl, TCL, Makescripting.
- Knowledge/Proficiency of C/C++ or any othersoftware language is a plus.
- Experience at 40nm and 28nm is a plus.
- Circuit level comprehension of time criticalpaths and Spice experience are a plus.
简单描述如下:
Physical Design Methodology Engineer
要求:
- 后端或者EDA PV/AE/AC/RD经验2年以上
- 熟悉后端流程,理解制造工艺
- 对写脚本编程感兴趣,有较多的Tcl/Perl编程经验
职责:
- 负责20/28nm基于ICC/Talus的后端流程的开发
- 提升流程自动化程度
- 为项目提供支持
- 评估EDA工具
更为详细的JD请看后面的英文内容。从工作2年到10年的都可以,具体待遇看个人情况。
目前美国总部要逐渐把后端流程放到海外做了,所以机遇还是不错的。我们不是简单的测试和支持,已经有完全独立负责的重要模块了。
有任何问题,欢迎来信交流 madi@nvidia.com
JD:
SR. PHYSICAL DESIGN METHODOLOGY ENGINEER
RESPONSIBILITIES:
- Responsible for the development of thephysical design methodologies and flow automation for large and high speedsemicustom chips using deep submicron processes. This includes evaluating andhelping improve third party tools, developing internal tools and solutions, andsupporting the physical design implementation team.
MINIMUM REQUIREMENTS:
- BSEE or BSCS
- 3+ years of experience in large VLSI physicaldesign implementation and automation and methodology.
- Strong experience in programming of one of thefollowing area: C/C++, Perl, Python.
- Prior experience in timing closure, CTS, powerdistribution and analysis, power efficiency, RC extraction and correlation,xtalk analysis, signal EM,
place and route, DRC/LVSand tapeout issues.
- Working knowledge of deep sub-micronissues.
- Should be a power user of P&R and timinganalysis CAD tools from Magma (Blast, Talus), Synopsys(ICC/DC/PT/STAR-RC/Astro/PC), Cadence (SOCE),Mentor Graphics(Pinnacle/Olympus) or Atoptech.
- Proficiency using Perl, TCL, Makescripting.
- Knowledge/Proficiency of C/C++ or any othersoftware language is a plus.
- Experience at 40nm and 28nm is a plus.
- Circuit level comprehension of time criticalpaths and Spice experience are a plus.
" Experience at 40nm and 28nm is a plus "
不知道现在有机会做28nm的有多少筒子。
我做过1个40nm的,1个32nmd , 4个28nm的。
正在做一个28nm的,时序很紧啊!呵呵!
基于ICC/Talus的后端流程?难道说encounter就那么受b4吗?连talus都不如。
cadence 玩的是business,不是tecnology.
是在北京还是上海?
上海吧,
nv这个职位挺好的, 我有点想去,
写perl ,tcl还是很有意思的, 尤其是大家都用你的脚本,那肯定要写的很好了,
小编对EDA行业也很熟悉啊,呵呵,要是早点看到还是挺想试试的,在EDA待了五年,现在已经转做design了
顶一个。
帮顶一个
校招投了这个职位,准备面试中,回帖攒RP~
LZ是CAD方面的大牛啊,久仰了
帮 Di 顶一个!
这哥已经离职了吧