HFSS simple object creation
时间:03-27
整理:3721RD
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Hi,
I am kinda new to HFSS, but have worked with FEKO and HFSS for a bit.
I am trying to make some 3D objects that are not of the "pick-and-place" type. I have a few questions about the process for these.
1. How do I use the sweep function properly with a vector? It seems the only way I can get the results I want is to constantly change my axis and then sweep about the axis.
2. Is there a way to do the "opposite" of the intersect command? Intersecting 2 objects leaves the overlapping parts of the two object and deletes everything else. I want to delete the overlap and keep everything else. This may be something dumb, I feel like I could use subtract more celverly for this.
Thanks for your help all!
~Nick
I am kinda new to HFSS, but have worked with FEKO and HFSS for a bit.
I am trying to make some 3D objects that are not of the "pick-and-place" type. I have a few questions about the process for these.
1. How do I use the sweep function properly with a vector? It seems the only way I can get the results I want is to constantly change my axis and then sweep about the axis.
2. Is there a way to do the "opposite" of the intersect command? Intersecting 2 objects leaves the overlapping parts of the two object and deletes everything else. I want to delete the overlap and keep everything else. This may be something dumb, I feel like I could use subtract more celverly for this.
Thanks for your help all!
~Nick
1. HFSS asks you to draw the vector. If you want to input coordinates instead, you have to first input X,Y,Z (which really are irrelevant), and then dX,dY,dZ (which specify the amount/direction of sweeping). These numbers appear at the bottom right of the screen. Does that do the job?
2. Create duplicates of each object (copy/paste). Run Intersect on the duplicates. Subtract the resulting object.
Thanks, that does help. The vector sweeping still seems a bit annoying but I do fine with using the axis if I need it. Thank you!