create a via in ads, momentum
时间:03-26
整理:3721RD
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Hello all,
I'm trying to figure out if my layout is suitable for hardware implementation.
I have two layers, called Cond and Cond2, each of them are routed with copper wires.
Once, I flip from one side of the board to the other, so I use via, in my simulation.
This via is defined as "via" in the substrate editor (layout layers).
In my mind, I'd like to consider a metallized hole connecting these two layers, not a thin strip, as I used to do.
How should I change my layout for 1)defining and 2)simulating correctly this ?
To define a via, I first draw a line sized as required, then I define the via in the substrate editor, so it's defined as a thin film passing through the substrate. Ok.
But I'd like not a thin film, but a metallized hole...
Any help will be VERY appreciated !
Thanks in advance
Regards
I'm trying to figure out if my layout is suitable for hardware implementation.
I have two layers, called Cond and Cond2, each of them are routed with copper wires.
Once, I flip from one side of the board to the other, so I use via, in my simulation.
This via is defined as "via" in the substrate editor (layout layers).
In my mind, I'd like to consider a metallized hole connecting these two layers, not a thin strip, as I used to do.
How should I change my layout for 1)defining and 2)simulating correctly this ?
To define a via, I first draw a line sized as required, then I define the via in the substrate editor, so it's defined as a thin film passing through the substrate. Ok.
But I'd like not a thin film, but a metallized hole...
Any help will be VERY appreciated !
Thanks in advance
Regards
Maybe nobody still use ADS Momentum...
... just kidding !
in hf-ss we create two cylinders with, for example, cooper as material then make a Boolean operation (subtraction) between them, u will get a metalized hole.
maybe it is the same in Momentum! i don't know.
True, that's what I thought about...
The attached file will help you!
Thanks myebook, that's a pretty sexy tutorial :)
I made a quite similar version of tutorial for my own purpose, not so well illustrated and "user friendly", that's why I keep your version !
Best Regards !
Thanks for the note