PT中关于noise bump slack的问题
时间:10-02
整理:3721RD
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PT中分析某net的noise信息,用命令:report_noise_calculation–from <pin_name> -to <pin_name> 得到报告部分如下
Noise calculations:
Attributes:
A - aggressor is active
.....................
X - aggressor is screened due to aggressor exclusion
HeightWidthAreaAggressor Attributes
---------------------------------------------------------------------------
Aggressors:
n255060.30632174.5454333.0843A
n255030.12802020.8851129.2946A
Total:0.43432129.2732462.3789
Noise slack calculation:
Constraint type: library immunity table
HeightArea
---------------------------------------------------------------------
Required0.5366(0.5366* 2129.2732)-
Actual0.4343(0.4343* 2129.2732)
---------------------------------------------------------------------
Slack0.1023217.7211
有个小问题想请教下:
计算bump area和计算area slack时候,方法不一样,前者是 width*height*0.5,后者是 width*height,在user guide上也找到了相应的描述,但不知道原因? 为什么不都采用第一种计算方法呢?
采用三角形来近似,我觉得这样更科学,为什么slack计算的时候就按矩形来算了呢?
Noise calculations:
Attributes:
A - aggressor is active
.....................
X - aggressor is screened due to aggressor exclusion
HeightWidthAreaAggressor Attributes
---------------------------------------------------------------------------
Aggressors:
n255060.30632174.5454333.0843A
n255030.12802020.8851129.2946A
Total:0.43432129.2732462.3789
Noise slack calculation:
Constraint type: library immunity table
HeightArea
---------------------------------------------------------------------
Required0.5366(0.5366* 2129.2732)-
Actual0.4343(0.4343* 2129.2732)
---------------------------------------------------------------------
Slack0.1023217.7211
有个小问题想请教下:
计算bump area和计算area slack时候,方法不一样,前者是 width*height*0.5,后者是 width*height,在user guide上也找到了相应的描述,但不知道原因? 为什么不都采用第一种计算方法呢?
采用三角形来近似,我觉得这样更科学,为什么slack计算的时候就按矩形来算了呢?
不懂,要看文档
intertesting
文档里只有描述,并没有写明原因