s3c2440之LCD字符显示
#define U32 unsigned int
#define M5D(n) ((n) & 0x1fffff)
#define rGPCCON (*(volatile unsigned *)0x56000020)
#define rGPCDAT (*(volatile unsigned *)0x56000024)
#define rGPCUP (*(volatile unsigned *)0x56000028)
#define rGPDCON (*(volatile unsigned *)0x56000030)
#define rGPDDAT (*(volatile unsigned *)0x56000034)
#define rGPDUP (*(volatile unsigned *)0x56000038)
#define rGPGCON (*(volatile unsigned *)0x56000060)
#define rGPGDAT (*(volatile unsigned *)0x56000064)
#define rGPGUP (*(volatile unsigned *)0x56000068)
#define rLCDCON1 (*(volatile unsigned *)0x4d000000)
#define rLCDCON2 (*(volatile unsigned *)0x4d000004)
#define rLCDCON3 (*(volatile unsigned *)0x4d000008)
#define rLCDCON4 (*(volatile unsigned *)0x4d00000c)
#define rLCDCON5 (*(volatile unsigned *)0x4d000010)
#define rLCDSADDR1 (*(volatile unsigned *)0x4d000014)
#define rLCDSADDR2 (*(volatile unsigned *)0x4d000018)
#define rLCDSADDR3 (*(volatile unsigned *)0x4d00001c)
#define rLCDINTMSK (*(volatile unsigned *)0x4d00005c)
#define rTCONSEL (*(volatile unsigned *)0x4d000060)
#define LCD_WIDTH 320
#define LCD_HEIGHT 240
#define VSPW (3-1)
#define VBPD (15-1)
#define VFPD (12-1)
#define HSPW (30-1)
#define HBPD (38-1)
#define HFPD (20-1)
#define LINEVAL (LCD_HEIGHT-1)
#define HOZVAL (LCD_WIDTH-1)
/*for LCDCON1*/
#define CLKVAL_TFT 6
#define MVAL_USED 0
#define PNRMODE_TFT 3
#define BPPMODE_TFT 13
/*for LCDCON5*/
#define BPP24BL 0
#define INVVCLK 0
#define INVVLINE 1
#define INVVFRAME 1
#define INVVD 0
#define INVVDEN 0
#define PWREN 1
#define BSWP 0
#define HWSWP 0
volatile U32 LCD_BUFFER[LCD_HEIGHT][LCD_WIDTH];
unsigned char ning[]= /*宁*/
{
0x00,0x60,0x00,0x00,0x30,0x00,0x00,0x18,0x00,0x10,0x10,0x0C,0x1F,0xFF,0xFE,0x30,0x00,0x18,0x30,0x00,0x10,0x60,0x00,0x20,
0x00,0x00,0x00,0x00,0x00,0x18,0x7F,0xFF,0xFC,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,
0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x01,0xF8,0x00,0x00,0x70,0x00,0x00,0x20,0x00
};
unsigned char bo[]= /*波*/
{
0x00,0x02,0x00,0x30,0x03,0x80,0x18,0x03,0x00,0x0C,0x03,0x00,0x08,0x83,0x0C,0x00,0xFF,0xFE,0x42,0xC3,0x0C,0x62,0xC3,0x18,
0x32,0xC3,0x20,0x34,0xC3,0x00,0x14,0xC3,0x10,0x04,0xFF,0xF8,0x08,0xC8,0x30,0x08,0xC8,0x60,0x18,0xC4,0x60,0x78,0xC4,0xC0,
0x18,0xC2,0xC0,0x18,0xC3,0x80,0x31,0x83,0x80,0x31,0x86,0xC0,0x33,0x0C,0x70,0x12,0x30,0x3E,0x04,0xC0,0x18,0x09,0x00,0x00
};
unsigned char da[]= /*大*/
{
0x00,0x20,0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x00,0x00,0x30,0x10,0x00,0x30,0x38,
0x3F,0xFF,0xFC,0x00,0x38,0x00,0x00,0x68,0x00,0x00,0x64,0x00,0x00,0x64,0x00,0x00,0xC6,0x00,0x00,0xC2,0x00,0x01,0x83,0x00,
0x01,0x81,0x80,0x03,0x00,0xC0,0x06,0x00,0xF0,0x0C,0x00,0x78,0x18,0x00,0x3E,0x20,0x00,0x18,0x40,0x00,0x00,0x00,0x00,0x00,
};
unsigned char xue[]= /*学*/
{
0x00,0x20,0x00,0x08,0x30,0x40,0x04,0x10,0xF0,0x06,0x18,0xC0,0x03,0x18,0x80,0x03,0x11,0x80,0x12,0x01,0x0C,0x1F,0xFF,0xFE,
0x30,0x00,0x0C,0x70,0x00,0x18,0x60,0x00,0xD0,0x07,0xFF,0xE0,0x00,0x01,0x80,0x00,0x16,0x00,0x00,0x18,0x00,0x00,0x18,0x0C,
0x7F,0xFF,0xFE,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x01,0xF8,0x00,0x00,0x70,0x00,0x00,0x20,0x00
};
unsigned char ASCII_A[]= /*A*/
{
0x00, 0x00, 0x00, 0x10, 010, 0x18, 0x28, 0x28, 0x24, 0x3C, 0x44, 0x42, 0x42, 0xE7, 0x00, 0x00
};
unsigned char ASCII_R[]= /*R*/
{
0x00, 0x00, 0x00, 0xFC, 0x42, 0x42, 0x42, 0x7C, 0x48, 0x48, 0x44, 0x44, 0x42, 0xE3, 0x00, 0x00
};
unsigned char ASCII_M[]= /*M*/
{
0x00, 0x00, 0x00, 0xEE, 0x6C, 0x6C, 0x6C, 0x6C, 0x54, 0x54, 0x54, 0x54, 0x54, 0xD6, 0x00, 0x00
};
/*绘制背景*/
void Brush_Background( U32 c)
{
int x,y ;
for( y = 0 ; y < LCD_HEIGHT ; y++ )
{
for( x = 0 ; x < LCD_WIDTH ; x++ )
{
LCD_BUFFER[y][x] = c ;
}
}
}
/*绘制像素点*/
void PutPixel(U32 x,U32 y, U32 c )
{
LCD_BUFFER[y][x] = c;
}
/*绘制大小为24×24的中文字符*/
/*把LCD看成点阵,将数组char[]中的数据读出,即点亮像素点,像素点颜色有自己来定,即通过PutPixel()函数来给要显示的文字上色。每一个中文字符都是由24×24个像素点(可以认为是点阵),本代码逐行扫描每行,先从左到右,在从上到下扫描点亮像素点。中文字符的宽度与ASCII码字符宽度不同,一般ASCII字符宽度是中文字符的一半。在字符取模的时候,尽量宽和高都取成8的倍数,这样读取字符2进制数组时比较容易
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