此
浮点数格式的转换:
1)ASCII码到浮点数:
float C4toD(char * c)
{
BYTEHd[30], Jiema[30];
floatDTc[30];
floatDecimal = 0;
memset(Hd, 0, sizeof(Hd));
memset(Jiema, 0, sizeof(Jiema));
memset(DTc, 0, sizeof(DTc));
floatreturnflo = 0;
BOOLShuFU = FALSE, JieFU = FALSE;
if((c[7] > 0x40) && (c[7] < 0x47))
Hd[7] = ((c[7]- 0x37) & 0x0f);
else if((c[7] > 0x60) && (c[7] < 0x67))
Hd[7] = ((c[7]- 0x57) & 0x0f);
else
Hd[7] = ((c[7]- 0x30) & 0x0f);
if((c[6] > 0x40) && (c[6] < 0x47))
Hd[6] = ((c[6]- 0x37) & 0x0f);
else if((c[6] > 0x60) && (c[6] < 0x67))
Hd[6] = ((c[6]- 0x57) & 0x0f);
else
Hd[6] = ((c[6]- 0x30) & 0x0f);
DTc[2] = (float)(((float)(Hd[6] * 16.0) + (float)(Hd[7])) / 256.0);
if((c[5] > 0x40) && (c[5] < 0x47))
Hd[5] = ((c[5]- 0x37) & 0x0f);
else if((c[5] > 0x60) && (c[5] < 0x67))
Hd[5] = ((c[5]- 0x57) & 0x0f);
else
Hd[5] = ((c[5]- 0x30) & 0x0f);
if((c[4] > 0x40) && (c[4] < 0x47))
Hd[4] = ((c[4]- 0x37) & 0x0f);
else if((c[4] > 0x60) && (c[4] < 0x67))
Hd[4] = ((c[4]- 0x57) & 0x0f);
else
Hd[4] = ((c[4]- 0x30) & 0x0f);
DTc[1] = (float)((((float)(Hd[4] * 16.0) + (float)Hd[5]) + DTc[2]) / 256.0);
if((c[3] > 0x40) && (c[3] < 0x47))
Hd[3] = ((c[3]- 0x37) & 0x0f);
else if((c[3] > 0x60) && (c[3] < 0x67))
Hd[3] = ((c[3]- 0x57) & 0x0f);
else
Hd[3] = ((c[3]- 0x30) & 0x0f);
if((c[2] > 0x40) && (c[2] < 0x47))
Hd[2] = ((c[2]- 0x37) & 0x0f);
else if((c[2] > 0x60) && (c[2] < 0x67))
Hd[2] = ((c[2]- 0x57) & 0x0f);
else
Hd[2] = ((c[2]- 0x30) & 0x0f);
Decimal = (float)(((float)(Hd[2] * 16) + (float)(Hd[3]) + DTc[1])/ 256.0);
if((c[1] > 0x40) && (c[1] < 0x47))
Jiema[1] = ((c[1]- 0x37) & 0x0f);
else if((c[1] > 0x60) && (c[1] < 0x67))
Jiema[1] = ((c[1]- 0x57) & 0x0f);
else
Jiema[1] = ((c[1]- 0x30) & 0x0f);
if((c[0] > 0x40) && (c[0] < 0x47))
Jiema[0] = ((c[0]- 0x37) & 0x0f);
else if((c[0] > 0x60) && (c[0] < 0x67))
Jiema[0] = ((c[0]- 0x57) & 0x0f);
else
Jiema[0] = ((c[0]- 0x30) & 0x0f);
ShuFU = ((Jiema[0] & 0x08) >> 3) > 0;
JieFU = ((Jiema[0] & 0x04) >> 2) > 0;
Jiema[2] = (Jiema[0] & 0x03) * 16 + Jiema[1];
if(JieFU)
returnflo = (float)pow(2, (-1) * Jiema[2]) * Decimal;
else
returnflo = (float)pow(2, Jiema[2]) * Decimal;
if(ShuFU)
returnflo = (-1) * returnflo;
return returnflo;
}
2)浮点数到ASCII码:
void D4toC(char * c,float d)
{
BYTEi = 0, Jiema = 0;
charinbyte1[30];
BOOLShuFu = FALSE, JieFu = FALSE;
intinbyte2 = 0, inbyte3 = 0, inbyte4 = 0;
charafterbyte2[30], afterbyte3[30], afterbyte4[30];
floatF_afterbyte2 = 0, F_afterbyte3 = 0, F_afterbyte4 = 0;
memset(inbyte1, 0x30, sizeof(inbyte1));
memset(afterbyte2, 0x30, sizeof(afterbyte2));
memset(afterbyte3, 0x30, sizeof(afterbyte3));
memset(afterbyte4, 0x30, sizeof(afterbyte4));
inbyte1[10] = 0x0;
afterbyte2[10] = 0x0;
afterbyte3[10] = 0x0;
afterbyte4[10] = 0x0;
if(d == 0)
{
for(int j = 0; j < 8; j++)
c[j] = 0x30;
return;
}
if(d < 0)
{
ShuFu = TRUE;
d = (-1) * d;
}
while(d > 1)
{
d =(float)(d / 2.0);
i ++;
}
while(d <= 0.5)
{
JieFu = TRUE;
d = (float)(d * 2.0);
i ++;
}
if(d == 1)
{
for(int j = 2; j < 8; j++)
c[j] = 0x46;
}
else
{
inbyte2 = (int)(d * 256);
F_afterbyte2 = (d * 256) - (int)(d * 256);
inbyte3 = (int)(F_afterbyte2 * 256);
F_afterbyte3 = (F_afterbyte2 * 256) - (int)(F_afterbyte2 * 256);
inbyte4 = (int)(F_afterbyte3 * 256);
F_afterbyte4 = (F_afterbyte3 * 256) - (int)(F_afterbyte3 * 256);
itoa(inbyte2, afterbyte2, 16);
itoa(inbyte3, afterbyte3, 16);
itoa(inbyte4, afterbyte4, 16);
if(inbyte2 == 0)
{
c[2] = 0x30;
c[3] = 0x30;
}
else if(inbyte2 < 16)
{
c[2] = 0x30;
c[3] = afterbyte2[0];
}
else
{
c[2] = afterbyte2[0];
c[3] = afterbyte2[1];
}
if(inbyte3 == 0)
{
c[4] = 0x30;
c[5] = 0x30;
}
else if(inbyte3 < 16)
{
c[4] = 0x30;
c[5] = afterbyte3[0];
}
else
{
c[4] = afterbyte3[0];
c[5] = afterbyte3[1];
}
if(inbyte4 == 0)
{
c[6] = 0x30;
c[7] = 0x30;
}
else if(inbyte4 < 16)
{
c[6] = 0x30;