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基于Dragonboard 410c的kinect应用系列之五——脸部识别实现代码

时间:02-20 来源:互联网 点击:

// Add mode params in title

WCHAR szTitleComplete[MAX_PATH];

swprintf_s(szTitleComplete, L"%s -- Depth:%s:%s Color:%s:%s NearMode:%s, SeatedSkeleton:%s", szTitle,

IMG_MAP[m_depthType], (m_depthRes < 0)? L"ERROR": RES_MAP[m_depthRes], IMG_MAP[m_colorType], (m_colorRes < 0)? L"ERROR": RES_MAP[m_colorRes], m_bNearMode? L"ON": L"OFF",

m_bSeatedSkeletonMode?L"ON": L"OFF");

 

WCHAR szWindowClass[MaxLoadStringChars]; // the main window class name

LoadString(m_hInst, IDC_SINGLEFACE, szWindowClass, ARRAYSIZE(szWindowClass));

 

RegisterClass(szWindowClass);

 

m_hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SINGLEFACE));

 

m_pImageBuffer = FTCreateImage();

m_pVideoBuffer = FTCreateImage();

 

m_hWnd = CreateWindow(szWindowClass, szTitleComplete, WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, this);

if (!m_hWnd)

{

return FALSE;

}

 

ShowWindow(m_hWnd, nCmdShow);

UpdateWindow(m_hWnd);

 

return SUCCEEDED(m_FTHelper.Init(m_hWnd,

FTHelperCallingBack,

this,

m_depthType,

m_depthRes,

m_bNearMode,

TRUE, // if near mode doesn't work, fall back to default mode

m_colorType,

m_colorRes,

m_bSeatedSkeletonMode));

}

void SingleFace::UninitInstance()

{

// Clean up the memory allocated for Face Tracking and rendering.

m_FTHelper.Stop();

 

if (m_hAccelTable)

{

DestroyAcceleratorTable(m_hAccelTable);

m_hAccelTable = NULL;

}

 

DestroyWindow(m_hWnd);

m_hWnd = NULL;

 

if (m_pImageBuffer)

{

m_pImageBuffer->Release();

m_pImageBuffer = NULL;

}

 

if (m_pVideoBuffer)

{

m_pVideoBuffer->Release();

m_pVideoBuffer = NULL;

}

}

 

// Register the window class.

ATOM SingleFace::RegisterClass(PCWSTR szWindowClass)

{

WNDCLASSEX wcex = {0};

 

wcex.cbSize = sizeof(WNDCLASSEX);

 

wcex.style = CS_HREDRAW | CS_VREDRAW;

wcex.lpfnWndProc = &SingleFace::WndProcStatic;

wcex.cbClsExtra = 0;

wcex.cbWndExtra = 0;

wcex.hInstance = m_hInst;

wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_SINGLEFACE));

wcex.hCursor = LoadCursor(NULL, IDC_ARROW);

wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);

wcex.lpszMenuName = MAKEINTRESOURCE(IDC_SINGLEFACE);

wcex.lpszClassName = szWindowClass;

 

return RegisterClassEx(&wcex);

}

 

LRESULT CALLBACK SingleFace::WndProcStatic(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

{

static SingleFace* pThis = NULL; // cheating, but since there is just one window now, it will suffice.

if (WM_CREATE == message)

{

pThis = reinterpret_cast<SingleFace*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);

}

return pThis ? pThis->WndProc(hWnd, message, wParam, lParam) : DefWindowProc(hWnd, message, wParam, lParam);

}

// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)

//

// PURPOSE: Processes messages for the main window.

//

// WM_COMMAND - process the application menu

// WM_KEYUP - Exit in response to ESC key

// WM_PAINT - Paint the main window

// WM_DESTROY - post a quit message and return

LRESULT CALLBACK SingleFace::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

{

UINT wmId, wmEvent;

PAINTSTRUCT ps;

HDC hdc;

 

switch (message)

{

case WM_COMMAND:

wmId = LOWORD(wParam);

wmEvent = HIWORD(wParam);

// Parse the menu selections:

switch (wmId)

{

case IDM_ABOUT:

DialogBox(m_hInst, MAK

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