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单片机多级菜单编程实现

时间:11-27 来源:互联网 点击:

MENU_NO,MENU_PRINT_DATA,MENU_PRINT_SET,

MENU_PRINT_DATA_TROUBLE,*MenuPrintDataIn},

{MENU_PRINT_SET,4,MENU_NO,

MENU_NO,MENU_PRINT_DATA,MENU_PRINT_DATA_FIRE,

MENU_PRINTER_CHECK,*MenuPrintSet},

};

const struct MenuDispDataMenuEditShow[][MENU_MAX] = {

{{MENU_NO, 0, 0, "选择:消音→退出"},//主菜单

{MENU_DATA_VIEW, 1, 6, "⒈数据查看"},

{MENU_SYS_EDIT, 2, 6, "⒉系统编程"},

{MENU_PRINT_DATA, 3, 6, "⒊数据打印"}},

{{MENU_NO, 0, 0, "数据查看:消音→退出"},//数据查

{MENU_DATA_VIEW_FIRE, 1, 4, "⒈火警"},

{MENU_DATA_VIEW_TROUBLE, 2, 4, "⒉故障"},

{MENU_DATA_VIEW_REPEAT , 3, 4, "⒊重码"},

{MENU_FACE_CHECK, 1,12, "⒋面板检测"},

{MENU_STEP_FOLLOW, 2,12, "⒌单步跟踪"}},

{{MENU_NO, 0, 0, "系统编程:消音→退出"},//系统编程

{MENU_SUM_SET, 1, 0, "⒈容量设置"},

{MENU_EDIT_INSULATE, 2, 0, "⒉隔离点"},

{MENU_EDIT_HZ, 3, 0, "⒊汉字描述"},

{MENU_LD_CONTROL, 1,12, "⒋联动控制"},

{MENU_LD_DELAY, 2,12, "⒌模块延时"},

{MENU_TIME_SET, 3,12, "⒍时钟调整"}},

{{MENU_NO, 0, 0, "数据打印:消音→退出"},//数据打印

{MENU_PRINT_DATA_FIRE, 1, 0, "⒈火警数据"},

{MENU_PRINT_DATA_TROUBLE,2, 0, "⒉故障数据"},

{MENU_PRINTER_CHECK, 3, 0, "⒊打印机自检"},

{MENU_PRINT_SET, 1,12, "⒋打印设置"}},

};

void WaitKey(void)

{

uint32 time;

time = RTCFlag;

WhichKey = KEY_NONE;

while(!EscFlag){

if(RTCFlag - time >= EDIT_TIME)

EscFlag = TRUE;

if(WhichKey != KEY_NONE){

KeySound(300);//按键音

return;

}

}

}

void MenuEdit()

{

uint32 i,j=0;

uint32 oldid;

j = KeyTab[MenuID].ShowLevel;

if(WhichKey == KEY_ESC || WhichKey == KEY_OK){

ClearScreen();

for(i=0;i

ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j]

[i].Column,MenuEditShow[j][i].Pdata,0);//初始化显示

oldid =

0;

//没有原先选择的项

}else{

if(WhichKey == KEY_UP)

oldid = KeyTab[MenuNextID].PressDown;

else

oldid = KeyTab

[MenuNextID].PressUp;

//指示原先的项

}

for(i=1;i

if(MenuEditShow[j][i].Id == oldid)

ShowString(MenuEditShow[j][i].Lin,MenuEditShow[j]

[i].Column,MenuEditShow[j][i].Pdata,0);//正常显示原先的项

else{

if(MenuEditShow[j][i].Id == MenuNextID)

ShowString(MenuEditShow[j][i].Lin,MenuEditShow

[j][i].Column,MenuEditShow[j][i].Pdata,1);//反显当前选择的项

}

}

WhichKey = KEY_NONE;

}

uint32 Edit(void)

{

struct KeyTabStruct NowKeyTab;//指示当前的菜单值

uint32 escflag = FALSE;

ResetFlag = FALSE;

ChangeFlag = FALSE;

EscFlag = FALSE;

MenuID = MENU_EDIT;

NowKeyTab = KeyTab[MenuID];

MenuNextID = NowKeyTab.PressOk;

(*NowKeyTab.CurrentOperate)();//显示主菜单

do{

if(WhichKey == KEY_NONE)

WaitKey();//等待按键

switch(WhichKey){

case KEY_ESC : if(NowKeyTab.PressEsc != MENU_NO)

{

MenuID =

NowKeyTab.PressEsc;

MenuNextID =

NowKeyTab.MenuIndex;

NowKeyTab = KeyTab

[MenuID];

NowKeyTab.PressOk =

MenuNextID;

(*NowKeyTab.CurrentOperate)

();//显示当前菜单

}else

escflag =

TRUE;//退出编程状态

break;

case KEY_OK:if(NowKeyTab.PressOk != MENU_NO)

{

MenuID =

NowKeyTab.PressOk;

NowKeyTab = KeyTab

[MenuID];

MenuNextID =

NowKeyTab.PressOk;

}

(*NowKeyTab.CurrentOperate)

();//执行当前按键的操作

break;

case KEY_UP:if((MenuNextID != MENU_NO) &&

(KeyTab[MenuNextID].PressUp != MENU_NO)){

NowKeyTab.PressOk =

KeyTab[MenuNextID].PressUp;

MenuNextID = KeyTab

[MenuNextID].PressUp;

(*NowKeyTab.CurrentOperate)();//执行当前按键的操作

}

break;

case KEY_DOWN:if((MenuNextID != MENU_NO) &&

(KeyTab[MenuNextID].PressDown != MENU_NO)){

NowKeyTab.PressOk =

KeyTab[MenuNextID].PressDown;

MenuNextID = KeyTab

[MenuNextID].PressDown;

(*NowKeyTab.CurrentOperate)();//执行当前按键的操作

}

break;

case KEY_RESET: ResetFlag = TRUE;

break;

default: break;

}

}while(!ResetFlag && !EscFlag && !escflag);

if(ChangeFlag && !EscFlag && !ResetFlag)

EditDataChange();

if(ResetFlag)

returnSYS_RESET;

else{

return0;

}

}

关于这个菜单的说明:

1.我用的是ARM处理器,所以51的时候把const改成code,uint32改成unsigned char。

2.在网上的资料中,结构体数组是存在RAM中的,我

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