verilog 编译错误 Error (10170): Verilog HDL syntax error at..... near text "always"; expecting "end"
(
i_clk_50M,
i_key_left,
i_key_right,
i_rst,
o_led_0,
o_led_1,
o_led_2,
o_led_3,
o_led_4,
o_led_5,
o_led_6,
o_led_7,
o_bell
);
//----------------------------------
input i_clk_50M;
input i_key_left;
input i_key_right;
input i_rst;
output o_led_0;
output o_led_1;
output o_led_2;
output o_led_3;
output o_led_4;
output o_led_5;
output o_led_6;
output o_led_7;
output o_bell;
//----------------------------------
reg[25:0] cnt_25M;
reg[25:0] cnt_50M;
reg[7:0] o_led_0;
reg[7:0] o_led_1;
reg[7:0] o_led_2;
reg[7:0] o_led_3;
reg[7:0] o_led_4;
reg[7:0] o_led_5;
reg[7:0] o_led_6;
reg[7:0] o_led_7;
reg[7:0] o_led_8;
reg[7:0] o_led_9;
reg[7:0] o_led_10;
reg[7:0] o_led_11;
reg[7:0] o_led_12;
reg[7:0] o_led_13;
reg[7:0] o_led_14;
reg[7:0] o_led_15;
reg[7:0] o_led_blank;
reg[7:0] o_led_full;
reg drop_blood;
reg game_over;
reg o_bell;
integer second=0;
integer grade=0;
reg quarter;
//---------------------------------时间点
always @ (posedge i_clk_50M or negedge i_rst)//------半秒计时
begin
if(!i_rst && cnt_25M==25000000)//其实cnt_25M用25位就可以
begin
cnt_25M <= 26'b0;
grade=1;
end
else
cnt_25M <= cnt_25M + 1'b1;
end
always @ (posedge i_clk_50M or negedge i_rst)//-------一秒记时
begin
if(!i_rst && cnt_50M==50000000)
begin
cnt_50M<=26'b0;
second=second+1;
end
else
cnt_50M<=cnt_50M+1'b1;
end
always @ (posedge i_clk_50M)//-----------四分之一秒分频
begin
if(cnt_50M[24]==1)
quarter<=1'b1;
else
begin
cnt_50M<=cnt_50M+1'b1;
quarter<=1'b0;
end
end
//-----------------------------------跑者移动(数码管低电平触发)
always @ (*)
begin
if(o_led_0[7]==1&&o_led_0[1]==0&&o_led_0[4]==0&&i_key_left==0)
begin
o_led_0[7]<=1;
o_led_0[1]<=0;
o_led_0[4]<=0;
end
else if(o_led_0[7]==0&&o_led_0[1]==1&&o_led_0[4]==0&&i_key_left==0)
begin
o_led_0[7]<=1;
o_led_0[1]<=0;
o_led_0[4]<=0;
end
else if(o_led_0[7]==0&&o_led_0[0]==0&&o_led_0[4]==1&&i_key_left==0)
begin
o_led_0[7]<=0;
o_led_0[1]<=1;
o_led_0[4]<=0;
end
else
begin
o_led_0[7]<=o_led_0[7];
o_led_0[1]<=o_led_0[1];
o_led_0[4]<=o_led_0[4];
end
end
always @ (*)
begin
if(o_led_0[7]==1&&o_led_0[1]==0&&o_led_0[4]==0&&i_key_right==0)
begin
o_led_0[7]<=0;
o_led_0[1]<=1;
o_led_0[4]<=0;
end
else if(o_led_0[7]==0&&o_led_0[1]==0&&o_led_0[4]==0&&i_key_right==0)
begin
o_led_0[7]<=0;
o_led_0[1]<=0;
o_led_0[4]<=1;
end
else if(o_led_0[7]==0&&o_led_0[0]==0&&o_led_0[4]==1&&i_key_right==0)
begin
o_led_0[7]<=0;
o_led_0[1]<=0;
o_led_0[4]<=1;
end
else
begin
o_led_0[7]<=o_led_0[7];
o_led_0[1]<=o_led_0[1];
o_led_0[4]<=o_led_0[4];
end
end
always @ (posedge i_clk_50M)
begin
if(game_over==1)
begin
o_led_0[7]<=0;
o_led_0[1]<=0;
o_led_0[4]<=0;
end
else
begin
o_led_0[7]<=o_led_0[7];
o_led_0[1]<=o_led_0[1];
o_led_0[4]<=o_led_0[4];
end
end
//--------------------------------------跑道循环模块
always @ (posedge i_clk_50M or negedge i_rst)
begin
begin
o_led_0[7:1]<=7'b0000001;//给跑道赋值
o_led_1[7:1]<=7'b0100000;
o_led_2[7:1]<=7'b0000000;
o_led_3[7:1]<=7'b0010000;
o_led_4[7:1]<=7'b0100000;
o_led_5[7:1]<=7'b0000000;
o_led_6[7:1]<=7'b0010000;
o_led_7[7:1]<=7'b0000000;
o_led_8[7:1]<=7'b0100000;
o_led_9[7:1]<=7'b0000000;
o_led_10[7:1]<=7'b0010000;
o_led_11[7:1]<=7'b0000000;
o_led_12[7:1]<=7'b0100000;
o_led_13[7:1]<=7'b0000000;
o_led_14[7:1]<=7'b0010000;
o_led_15[7:1]<=7'b0000000;
o_led_blank[7:1]<=7'b0000000;
o_led_full[7:1]<=7'b1111111;
end
begin
if(!i_rst)
begin
o_led_0[7:1]<=7'b0000000;
o_led_1[7:1]<=7'b0000000;
o_led_2[7:1]<=7'b0000000;
o_led_3[7:1]<=7'b0000000;
o_led_4[7:1]<=7'b0000000;
o_led_5[7:1]<=7'b0000000;
o_led_6[7:1]<=7'b0000000;
o_led_7[7:1]<=7'b0000000;
end
else if(game_over==1)
begin
o_led_0[7:1]<=o_led_blank[7:1];
o_led_1[7:1]<=o_led_blank[7:1];
o_led_2[7:1]<=o_led_blank[7:1];
o_led_3[7:1]<=o_led_blank[7:1];
o_led_4[7:1]<=o_led_blank[7:1];
o_led_5[7:1]<=o_led_blank[7:1];
o_led_6[7:1]<=o_led_blank[7:1];
o_led_7[7:1]<=o_led_blank[7:1];
end
else if(second<=3)
begin
o_led_0[7:1]<=o_led_full[7:1];
o_led_1[7:1]<=o_led_full[7:1];
o_led_2[7:1]<=o_led_full[7:1];
o_led_3[7:1]<=o_led_full[7:1];
o_led_4[7:1]<=o_led_full[7:1];
o_led_5[7:1]<=o_led_full[7:1];
o_led_6[7:1]<=o_led_full[7:1];
o_led_7[7:1]<=o_led_full[7:1];
o_led_8[7:1]<=o_led_full[7:1];
o_led_9[7:1]<=o_led_full[7:1];
o_led_10[7:1]<=o_led_full[7:1];
o_led_11[7:1]<=o_led_full[7:1];
o_led_12[7:1]<=o_led_full[7:1];
o_led_13[7:1]<=o_led_full[7:1];
o_led_14[7:1]<=o_led_full[7:1];
o_led_15[7:1]<=o_led_full[7:1];
end
else if(second<=5)
begin
o_led_0[6:5]<=o_led_blank[6:5];
o_led_1[6:5]<=o_led_blank[6:5];
o_led_2[6:5]<=o_led_blank[6:5];
o_led_3[6:5]<=o_led_3[6:5];
o_led_4[6:5]<=o_led_4[6:5];
o_led_5[6:5]<=o_led_5[6:5];
o_led_6[6:5]<=o_led_6[6:5];
o_led_7[6:5]<=o_led_7[6:5];
o_led_8[6:5]<=o_led_8[6:5];
o_led_9[6:5]<=o_led_9[6:5];
o_led_10[6:5]<=o_led_10[6:5];
o_led_11[6:5]<=o_led_11[6:5];
o_led_12[6:5]<=o_led_12[6:5];
o_led_13[6:5]<=o_led_13[6:5];
o_led_14[6:5]<=o_led_14[6:5];
o_led_15[6:5]<=o_led_15[6:5];
end
else if(cnt_25M==25000000)
begin
o_led_0[6:5]<=o_led_1[6:5];
o_led_1[6:5]<=o_led_2[6:5];
o_led_2[6:5]<=o_led_3[6:5];
o_led_3[6:5]<=o_led_4[6:5];
o_led_4[6:5]<=o_led_5[6:5];
o_led_5[6:5]<=o_led_6[6:5];
o_led_6[6:5]<=o_led_7[6:5];
o_led_7[6:5]<=o_led_8[6:5];
o_led_8[6:5]<=o_led_9[6:5];
o_led_9[6:5]<=o_led_10[6:5];
o_led_10[6:5]<=o_led_11[6:5];
o_led_11[6:5]<=o_led_12[6:5];
o_led_12[6:5]<=o_led_13[6:5];
o_led_13[6:5]<=o_led_14[6:5];
o_led_14[6:5]<=o_led_15[6:5];
o_led_15[6:5]<=o_led_0[6:5];
end
else
begin
o_led_0[6:5]<=o_led_0[6:5];
o_led_1[6:5]<=o_led_1[6:5];
o_led_2[6:5]<=o_led_2[6:5];
o_led_3[6:5]<=o_led_3[6:5];
o_led_4[6:5]<=o_led_4[6:5];
o_led_5[6:5]<=o_led_5[6:5];
o_led_6[6:5]<=o_led_6[6:5];
o_led_7[6:5]<=o_led_7[6:5];
o_led_8[6:5]<=o_led_8[6:5];
o_led_9[6:5]<=o_led_9[6:5];
o_led_10[6:5]<=o_led_10[6:5];
o_led_11[6:5]<=o_led_11[6:5];
o_led_12[6:5]<=o_led_12[6:5];
o_led_13[6:5]<=o_led_13[6:5];
o_led_14[6:5]<=o_led_14[6:5];
o_led_15[6:5]<=o_led_15[6:5];
end
end
always @ (*)//------game over
begin
if(!i_rst)
begin
o_led_0[7:1]<=7'b0000000;
o_led_1[7:1]<=7'b0000000;
o_led_2[7:1]<=7'b0000000;
o_led_3[7:1]<=7'b0000000;
o_led_4[7:1]<=7'b0000000;
o_led_5[7:1]<=7'b0000000;
o_led_6[7:1]<=7'b0000000;
o_led_7[7:1]<=7'b0000000;
end
else if(game_over==1)
begin
o_led_0[7:1]<=o_led_blank[7:1];
o_led_1[7:1]<=o_led_blank[7:1];
o_led_2[7:1]<=o_led_blank[7:1];
o_led_3[7:1]<=o_led_blank[7:1];
o_led_4[7:1]<=o_led_blank[7:1];
o_led_5[7:1]<=o_led_blank[7:1];
o_led_6[7:1]<=o_led_blank[7:1];
o_led_7[7:1]<=o_led_blank[7:1];
end
else
begin
o_led_0[7:1]<=o_led_0[7:1];
o_led_1[7:1]<=o_led_1[7:1];
o_led_2[7:1]<=o_led_2[7:1];
o_led_3[7:1]<=o_led_3[7:1];
o_led_4[7:1]<=o_led_4[7:1];
o_led_5[7:1]<=o_led_5[7:1];
o_led_6[7:1]<=o_led_6[7:1];
o_led_7[7:1]<=o_led_7[7:1];
end
end
//--------------------------------------血量模块
always @ (*)
begin
if(!i_rst)
begin
o_led_0[0] <= 1'b1;
o_led_1[0] <= 1'b1;
o_led_2[0] <= 1'b1;
o_led_3[0] <= 1'b1;
o_led_4[0] <= 1'b1;
o_led_5[0] <= 1'b1;
o_led_6[0] <= 1'b1;
o_led_7[0] <= 1'b1;
end
else if(drop_blood)
begin
o_led_0[0]<=1'b1;
o_led_1[0]<=1'b1;
o_led_2[0]<=1'b1;
o_led_3[0]<=1'b1;
o_led_4[0]<=1'b0;
o_led_5[0]<=1'b0;
o_led_6[0]<=1'b0;
o_led_7[0]<=1'b0;
end
else
begin
o_led_0[0]<=o_led_0[0];
o_led_1[0]<=o_led_1[0];
o_led_2[0]<=o_led_2[0];
o_led_3[0]<=o_led_3[0];
o_led_4[0]<=o_led_4[0];
o_led_5[0]<=o_led_5[0];
o_led_6[0]<=o_led_6[0];
o_led_7[0]<=o_led_7[0];
end
end
always @ (posedge i_clk_50M)
begin
if(game_over==1)
begin
o_led_0[0]<=1'b0;
o_led_1[0]<=1'b0;
o_led_2[0]<=1'b0;
o_led_3[0]<=1'b0;
o_led_4[0]<=1'b0;
o_led_5[0]<=1'b0;
o_led_6[0]<=1'b0;
o_led_7[0]<=1'b0;
end
else
begin
o_led_0[0]<=o_led_0[0];
o_led_1[0]<=o_led_1[0];
o_led_2[0]<=o_led_2[0];
o_led_3[0]<=o_led_3[0];
o_led_4[0]<=o_led_4[0];
o_led_5[0]<=o_led_5[0];
o_led_6[0]<=o_led_6[0];
o_led_7[0]<=o_led_7[0];
end
end
//-------------------------------------裁判模块
always @ (*)
begin
if(o_led_0[6]==1)
begin
case({o_led_0[1],o_led_0[0],o_led_0[4]})
3'b100: game_over=1;
3'b010: drop_blood=1;
3'b001:
begin
game_over=0;
drop_blood=0;
end
default:
begin
game_over=0;
drop_blood=0;
end
endcase
end
else if(o_led_0[5]==1)
begin
case({o_led_0[1],o_led_0[0],o_led_0[4]})
3'b001: game_over=1;
3'b010: drop_blood=1;
3'b100:
begin
game_over=0;
drop_blood=0;
end
default:
begin
game_over=0;
drop_blood=0;
end
endcase
end
else
begin
game_over=0;
drop_blood=0;
end
end
//-------------------------------------响铃模块
always @ (game_over or second)
begin
if(second==1)
o_bell<=1'b1;
else if(game_over==1)
o_bell<=quarter;
else
o_bell<=o_bell;
end
end
//-------------------------------------完结吧
endmodule
报错如下:
Error (10170): Verilog HDL syntax error at Super_sport.v(291) near text "always"; expecting "end"
Error (10170): Verilog HDL syntax error at Super_sport.v(328) near text "always"; expecting "end"
Error (10170): Verilog HDL syntax error at Super_sport.v(364) near text "always"; expecting "end"
Error (10170): Verilog HDL syntax error at Super_sport.v(390) near text "always"; expecting "end"
Error (10170): Verilog HDL syntax error at Super_sport.v(434) near text "always"; expecting "end"
Error (10112): Ignored design unit "Super_sport" at Super_sport.v(1) due to previous errors
求各位大神帮忙解一下!
新人小白设计的一个用数码管实现的跑酷游戏,求大家帮个忙了!
这个感觉应该是跑马灯的游戏吧
用的是8个数码管,要同时控制数码管的不同部分,我后来又把不同部分给拆开来了,我觉得错误是一个数码管o_led[7:0]这样的不能把o_led[7:0]里的某个位,单独拿出来在其他的always里用
然后打算把不同模块拆开来放到子模块里来设计,这个还是不太懂..
我对此也不太了解 还是坐等高手吧
提示明显就是少了一个end, 在提示错误的always语句找下哪个begin丢了end
always @ (posedge i_clk_50M or negedge i_rst)
begin
begin
o_led_0[7:1]<=7'b0000001;//给跑道赋值
o_led_1[7:1]<=7'b0100000;
o_led_2[7:1]<=7'b0000000;
o_led_3[7:1]<=7'b0010000;
o_led_4[7:1]<=7'b0100000;
o_led_5[7:1]<=7'b0000000;
o_led_6[7:1]<=7'b0010000;
o_led_7[7:1]<=7'b0000000;
o_led_8[7:1]<=7'b0100000;
o_led_9[7:1]<=7'b0000000;
o_led_10[7:1]<=7'b0010000;
o_led_11[7:1]<=7'b0000000;
o_led_12[7:1]<=7'b0100000;
o_led_13[7:1]<=7'b0000000;
o_led_14[7:1]<=7'b0010000;
o_led_15[7:1]<=7'b0000000;
o_led_blank[7:1]<=7'b0000000;
o_led_full[7:1]<=7'b1111111;
end
begin 此处多了个begin
if(!i_rst)
begin
o_led_0[7:1]<=7'b0000000;
o_led_1[7:1]<=7'b0000000;
o_led_2[7:1]<=7'b0000000;
o_led_3[7:1]<=7'b0000000;
o_led_4[7:1]<=7'b0000000;
o_led_5[7:1]<=7'b0000000;
o_led_6[7:1]<=7'b0000000;
o_led_7[7:1]<=7'b0000000;
end
就是楼上说得那里
谢啦!这个代码编译老不通过,推倒重做了